Play Big Booty?
"Big Booty" is a rhythm game involving a group of at least three people. Due to being passed on primarily through word of mouth Big Booty has no standard rule set, and differs both on rules and name based on location of play. Basic rules, however, remain the same. This article describes one variation of the game. It's a great ice breaker and party game. Both children and adults can enjoy it, because it never fails to create lots of laughter in a group. Read on and you'll see why.
- Get at least three people.The game is best played in large groups of at least five. Arrange yourselves in a circle, standing or sitting.
- Number the players. Establish one player to be "Big Booty," which is essentially just a name for the leader. Number the other players as "Number One," "Number Two," and so on, going around the circle in order.
- Start clapping. "Big Booty" will establish a simple 4/4 rhythm which consists of the pattern "pat, clap, pat, clap". (You pat your thighs or a table surface with both hands then clap your hands.) Start at a moderate tempo. The group joins in with the leader, so that everyone is patting and clapping simultaneously.
- Begin the game (assuming you're the leader) by singing "Big booty, big booty, big booty, oh yeah!" This is to be sung in time with the rhythm:
- Pat - "Big booty"
- Clap - "Big booty"
- Pat - "Big booty"
- Clap - "Aahhhh yeah!"
- Pick a person in the group by stating the number of any other player in the circle. That player is then to state his own number, followed by the number of a different player (or "Big Booty" if they wish to pass the turn to the leader), and so on. All this is to be said in time with the given patting/clapping tempo. For example:
- All: "Big booty, big booty, big booty, oh yeah!"
- Big Booty: "Big booty, number seven!" (said with a single pat and a single clap)
- Number Seven: "Number seven, number three!" (said with a single pat and a single clap)
- Number Three: "Number three, number eight!" (said with a single pat and a single clap)
- Continue the pattern until someone makes a mistake by doing one of the following (in which case they must leave the circle):
- falls out of rhythm (usually because they didn't realize their number was called)
- talks during the chant when it is not their turn
- picks their own number
- picks the number of the player who just picked them (Example: "Number Five" picks "Number Three" then "Number Three" picks "Number Five" again--"Number Three" is out)
- Close the circle and reassign new numbers according to the new order of people in the circle. If "Big Booty" falls out, "Number One" becomes "Big Booty." The game ends when there is only one left standing after the circle dwindles down in members.
- If you get stuck in a jam - a person can yell out - "big bootie break it down". This then turns into an eight-count break out dance for everyone. Then returns to the Big Booty to start the song again to begin. Everyone stays put and gets a chance to do a silly little dance, sing again and go on with the game.
- Another (possibly more fun) way to play is to have the player who gets out go to the end of the circle (next to Big Booty) and be the last number. For example, if "Number Three" messes up or speaks out of turn, and there are ten people playing, then he becomes "Number Nine" and everyone moves down. If you play this way, though, there is no winner. However, you can deem the player who holds the position of "Big Booty" the longest as an unofficial winner.
- To make it more difficult, a person can say "Big Booty" in place of their own number. For instance, "Number Three" passing the turn to "Big Booty" would say "Big booty, big booty" instead of "Number three, big booty." This makes the game more challenging because it the person whose turn it is has a harder time remembering everyone's number.
- The leader, "Big Booty," should wait only a few seconds before starting a new round; this gives people less time to become familiar with their numbers, and keeps the momentum of the game going.
- The rhythm can be as complicated as "Big Booty" wants it to be, as long as the players can handle it reasonably well.
- A good number of players is about ten. If there are too many, then the game slows down and people may get grumpy. If there are not enough people, then it won't be fun, because the rhythm of the game is harder to get into.
- To raise the difficulty level of the game, when a player gets "out" and rotates to the end they then up the number. For instance, if there are five players and number four gets out... when they go to the end they become number six and the number five no longer exists. Eventually you may end up with numbers 22 through 26 but no 1 through 5.
- Another variation for more challenge is to play the game while treading water. In this way, you also get out if you miss the clapping.
- There are several alternate names that this game is recognized by including "Zuma Zuma" or "Big Buddah".
- A Korean alternative is to give each person a name and action instead of numbers. After choosing a theme (for example, superheroes), everyone picks a name and related action (Spiderman, holding out wrists one at a time). Ideally, each name and action can be played out over 2 beats. For simplicity, saying one's own name is omitted: On beats 1 and 2, everyone does "Pat, Clap" without chant. On beats 3 and 4, the person who is "it" says and does name and action of the next person, while everyone else does "left snap, right snap". Indiscernible action or wrong name/action combination is added to the mistakes list (number 6 above). Instead of being kicked out (as in number 7), players who make a mistake are usually playfully punished (for example, drumming on the back), and the game is resumed.
- Another way to play the game is to use an increased rhythm which is more challenging to learn, but it helps you figure out when people are out of it--especially as it gets faster. Two pats and then two claps, each word is on a pat or a clap:
- Pat "Big", pat "booty"; Clap "big", clap "booty"; Pat "Big", pat "booty"; two claps with no words; Pat "oh", pat "yeah"; Two claps with no words; Pat "Big", pat "booty"; Two claps with no words;
- It sets up kind of a dance thing, and the people I play with get into it more with the faster rhythm. The play then follows suit:
- Pat "Big", pat "booty"; Clap "Number", clap "x"; Pat "Number", pat "x"; Clap "number", Clap "z"
- Pat "Number", pat "z"; Clap "number", Clap "y"
- Pat "Number", pat "y"; Clap "big", Clap "booty"
- and so forth...
- Another variation of the game includes not being allowed to say two-syllable numbers, like "seven" becomes "sev", "eleven" is "lev", and so forth. If another player says "number seven", then he/she is out, or goes to the end of the circle.
- Some people may not like being called "Big Booty" and for them you can change it to "Big Beauty" "Big Cutie" or sometimes used with children "Big Boata".
- In another version, you may call your own number. If you do this, it is just like someone else called your number and you have to go again. For example, if you are number two, and you are called, you could say "number two, number two, number two, number four."
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Sources and Citations
- A clip of the Big Booty game - Showing one of the variations of the game's start-up.